IBM announced that BeBop Technology has turned to IBM Cloud to create a cloud-based film and video editing service.
The IBM technology is designed to help speed and ease the production of media and entertainment projects.
BeBop is the first virtualized cloud-based editing platform tailored for the needs of the entertainment industry. It runs on IBM Cloud’s infrastructure as a service, SoftLayer.
IBM said BeBop chose IBM Cloud as the foundation for its platform because of its use of high performing, GPU-equipped bare metal servers and multi-monitor support – unique to SoftLayer.
“Via IBM Cloud, BeBop enables production companies to globally disperse workflows both cost-effectively and realistically,” said Bruce Long, co-founder of BeBop Technology.
“Companies can engage the best talent in the world and work collaboratively, regardless of location, and take better advantage of regional tax credits to considerably drive down production costs.”
In addition to working with IBM, the BeBop solution integrates a cloud media management solution from software developer Teradici, whose Pervasive Computing Platform technology creates secure, high-performance virtual workspaces.
Typical cloud-based media management systems move a project’s content files between editorial facilities. The more those files move, the more prone to error and piracy they become.
To overcome that challenge, Teradici’s namesake platform transmits only pixels—not files—to ensure a risk-free editing environment. As a result, typical post-production workflow is reversed.
Instead of taking files to the editing tools, BeBop takes the editing tools to the content—which is kept secure on IBM Cloud.
BeBop also speeds up post-production workflow by eliminating the need for team members to download massive files before working on them.
Instead, editors and post-production staff can remotely access and manipulate the project files while they are securely kept on IBM Cloud servers.
With regard to the availability, IBM said, BeBop will launch for general availability in the first quarter of 2016.
It is currently in private beta with notable film studios, television networks and digital content producers as well as post-production and visual effects companies.